Overview GBA Technical Data GBA Memory Map GBA I/O Map Hardware Programming GBA LCD Video Controller GBA Sound Controller GBA Timers GBA DMA Transfers GBA Communication Ports GBA Keypad Input GBA Interrupt Control GBA System Control Other GBA Cartridges BIOS Functions Unpredictable Things External Connectors |
Overview DS Technical Data DS I/O Maps DS Memory Maps Hardware Programming DS Memory Control DS Video DS 3D Video DS Sound DS System and Built-in Peripherals DS Cartridges, Encryption, Firmware DS Xboo DS Wireless Communications Other DS GBA-Mode BIOS Functions CPU Reference External Connectors |
General Information CPU Overview CPU Register Set CPU Flags CPU Exceptions CPU Memory Alignments The Instruction Sets THUMB Instruction Set ARM Instruction Set Pseudos & Directives Further Information ARM System Control CP15 CPU Clock Cycles CPU Versions CPU Data Sheet About GBATEK About this Document |
| GBA Technical Data |
ARM Mode ARM7TDMI 32bit RISC CPU, 16.78MHz, 32bit opcodes (GBA) THUMB Mode ARM7TDMI 32bit RISC CPU, 16.78MHz, 16bit opcodes (GBA) CGB Mode Z80/8080-style 8bit CPU, 4.2MHz or 8.4MHz (CGB compatibility) DMG Mode Z80/8080-style 8bit CPU, 4.2MHz (monochrome gameboy compatib.) |
BIOS ROM 16 KBytes Work RAM 288 KBytes (32K in-chip + 256K on-board) VRAM 96 KBytes OAM 1 KByte (128 OBJs 3x16bit, 32 OBJ-Rotation/Scalings 4x16bit) Palette RAM 1 KByte (256 BG colors, 256 OBJ colors) |
Display 240x160 pixels (2.9 inch TFT color LCD display) BG layers 4 background layers BG types Tile/map based, or Bitmap based BG colors 256 colors, or 16 colors/16 palettes, or 32768 colors OBJ colors 256 colors, or 16 colors/16 palettes OBJ size 12 types (in range 8x8 up to 64x64 dots) OBJs/Screen max. 128 OBJs of any size (up to 64x64 dots each) OBJs/Line max. 128 OBJs of 8x8 dots size (under best circumstances) Priorities OBJ/OBJ: 0-127, OBJ/BG: 0-3, BG/BG: 0-3 Effects Rotation/Scaling, alpha blending, fade-in/out, mosaic, window Backlight GBA SP only (optionally by light on/off toggle button) |
Analogue 4 channel CGB compatible (3x square wave, 1x noise) Digital 2 DMA sound channels Output Built-in speaker (mono), or headphones socket (stereo) |
Gamepad 4 Direction Keys, 6 Buttons |
Serial Port Various transfer modes, 4-Player Link, Single Game Pak play |
GBA Game Pak max. 32MB ROM or flash ROM + max 64K SRAM CGB Game Pak max. 32KB ROM + 8KB SRAM (more memory requires banking) |
Size (mm) GBA: 145x81x25 - GBA SP: 82x82x24 (closed), 155x82x24 (stretch) |
Battery GBA GBA: 2x1.5V DC (AA), Life-time approx. 15 hours Battery SP GBA SP: Built-in rechargeable Lithium ion battery, 3.7V 600mAh External GBA: 3.3V DC 350mA - GBA SP: 5.2V DC 320mA |
----------------------------------------------------------------------------
____._____________...___.____ _______________________
____/ : CARTRIDGE SIO : \____ | _____________________ |
| L _____________________ LED R | || ||
| | | | || 2.9" TFT SCREEN ||
| _||_ | 2.9" TFT SCREEN | (A) | || 240x160pix 61x40mm ||
| |_ _| | 240x160pix 61x40mm | (B) | || WITH BACKLIGHT ||
| || | NO BACKLIGHT | :::: | || ||
| | | SPEAKR | ||_____________________||
| STRT() |_____________________| :::: | | GAME BOY ADVANCE SP |
| SLCT() GAME BOY ADVANCE VOLUME | |_______________________|
|____ OFF-ON BATTERY 2xAA PHONES _==_| |_|________|________|_|_|
\__.##.__________________,,___/ |L EXT1 EXT2 R|
.::' | (*) LEDSo
.::' (OPENED) (VOL_||_ (A) o
GBA SP SIDE VIEW .::' | |_ _| ,,,,,(B) |
(CLOSED) .::' (STRETCHED) | || ;SPK; |
...................... _ ...................... | ''''' ON #
:_____________________(_).....................: | SLCT STRT OFF#
|. . . . . . . .'.'. _| | CART. () () |
|_CARTRIDGE_:_BATT._:_|_| <-- EXT1/EXT2 |_:___________________:_|
|
----------------------------------------------------------------------------
_____________________________________
| _____________________ |
| | | |
| | 3" TFT SCREEN | |
| | 256x192pix 61x46mm | |
| | BACKLIGHT | |
| ::::: | | ::::: |
| ::::: |_____________________| ::::: |
_| _ ______ _ |_
|L|_______| |________| |_| |_______|R|
|_______ _____________________ _______|
| PWR | | | |SEL STA|
| _ | | 3" TFT SCREEN | | |
| _| |_ | | 256x192pix 61x46mm | | X |
||_ _|| | BACKLIGHT | | Y A |
| |_| | | TOUCH SCREEN | | B |
| | |_____________________| | |
|_______| NintendoDS |_______|
| MIC LEDS |
|_________________________________________|
VOL SLOT2(GBA) MIC/PHONES
|
_____________________________________
| _____________________ |
| | | |
| | 3" TFT SCREEN | |
| ... | 256x192pix 61x46mm | ... |
| ... | BACKLIGHT | ... |
| | DS LITE | |
| |_____________________| |
|___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ____|
L| _ |_____________MIC____________|LEDS|R
| _ _____________________ |
| _| |_ | | X |
||_ _|| 3" TFT SCREEN | Y A |PWR
| |_| | 256x192pix 61x46mm | B |
| | BACKLIGHT | |
| | TOUCH SCREEN |oSTART |
| |_____________________|oSELECT|
|_____________________________________|
VOL SLOT2(GBA) MIC/PHONES
|
| GBA Memory Map |
00000000-00003FFF BIOS - System ROM (16 KBytes) 00004000-01FFFFFF Not used 02000000-0203FFFF WRAM - On-board Work RAM (256 KBytes) 2 Wait 02040000-02FFFFFF Not used 03000000-03007FFF WRAM - In-chip Work RAM (32 KBytes) 03008000-03FFFFFF Not used 04000000-040003FE I/O Registers 04000400-04FFFFFF Not used |
05000000-050003FF BG/OBJ Palette RAM (1 Kbyte) 05000400-05FFFFFF Not used 06000000-06017FFF VRAM - Video RAM (96 KBytes) 06018000-06FFFFFF Not used 07000000-070003FF OAM - OBJ Attributes (1 Kbyte) 07000400-07FFFFFF Not used |
08000000-09FFFFFF Game Pak ROM/FlashROM (max 32MB) - Wait State 0 0A000000-0BFFFFFF Game Pak ROM/FlashROM (max 32MB) - Wait State 1 0C000000-0DFFFFFF Game Pak ROM/FlashROM (max 32MB) - Wait State 2 0E000000-0E00FFFF Game Pak SRAM (max 64 KBytes) - 8bit Bus width 0E010000-0FFFFFFF Not used |
10000000-FFFFFFFF Not used (upper 4bits of address bus unused) |
Region Bus Read Write Cycles BIOS ROM 32 8/16/32 - 1/1/1 Work RAM 32K 32 8/16/32 8/16/32 1/1/1 I/O 32 8/16/32 8/16/32 1/1/1 OAM 32 8/16/32 16/32 1/1/1 * Work RAM 256K 16 8/16/32 8/16/32 3/3/6 ** Palette RAM 16 8/16/32 16/32 1/1/2 * VRAM 16 8/16/32 16/32 1/1/2 * GamePak ROM 16 8/16/32 - 5/5/8 **/*** GamePak Flash 16 8/16/32 16/32 5/5/8 **/*** GamePak SRAM 8 8 8 5 ** |
* Plus 1 cycle if GBA accesses video memory at the same time. ** Default waitstate settings, see System Control chapter. *** Separate timings for sequential, and non-sequential accesses. One cycle equals approx. 59.59ns (ie. 16.78MHz clock). |
| GBA I/O Map |
4000000h 2 R/W DISPCNT LCD Control 4000002h 2 R/W - Undocumented - Green Swap 4000004h 2 R/W DISPSTAT General LCD Status (STAT,LYC) 4000006h 2 R VCOUNT Vertical Counter (LY) 4000008h 2 R/W BG0CNT BG0 Control 400000Ah 2 R/W BG1CNT BG1 Control 400000Ch 2 R/W BG2CNT BG2 Control 400000Eh 2 R/W BG3CNT BG3 Control 4000010h 2 W BG0HOFS BG0 X-Offset 4000012h 2 W BG0VOFS BG0 Y-Offset 4000014h 2 W BG1HOFS BG1 X-Offset 4000016h 2 W BG1VOFS BG1 Y-Offset 4000018h 2 W BG2HOFS BG2 X-Offset 400001Ah 2 W BG2VOFS BG2 Y-Offset 400001Ch 2 W BG3HOFS BG3 X-Offset 400001Eh 2 W BG3VOFS BG3 Y-Offset 4000020h 2 W BG2PA BG2 Rotation/Scaling Parameter A (dx) 4000022h 2 W BG2PB BG2 Rotation/Scaling Parameter B (dmx) 4000024h 2 W BG2PC BG2 Rotation/Scaling Parameter C (dy) 4000026h 2 W BG2PD BG2 Rotation/Scaling Parameter D (dmy) 4000028h 4 W BG2X BG2 Reference Point X-Coordinate 400002Ch 4 W BG2Y BG2 Reference Point Y-Coordinate 4000030h 2 W BG3PA BG3 Rotation/Scaling Parameter A (dx) 4000032h 2 W BG3PB BG3 Rotation/Scaling Parameter B (dmx) 4000034h 2 W BG3PC BG3 Rotation/Scaling Parameter C (dy) 4000036h 2 W BG3PD BG3 Rotation/Scaling Parameter D (dmy) 4000038h 4 W BG3X BG3 Reference Point X-Coordinate 400003Ch 4 W BG3Y BG3 Reference Point Y-Coordinate 4000040h 2 W WIN0H Window 0 Horizontal Dimensions 4000042h 2 W WIN1H Window 1 Horizontal Dimensions 4000044h 2 W WIN0V Window 0 Vertical Dimensions 4000046h 2 W WIN1V Window 1 Vertical Dimensions 4000048h 2 R/W WININ Inside of Window 0 and 1 400004Ah 2 R/W WINOUT Inside of OBJ Window & Outside of Windows 400004Ch 2 W MOSAIC Mosaic Size 400004Eh - - Not used 4000050h 2 R/W BLDCNT Color Special Effects Selection 4000052h 2 W BLDALPHA Alpha Blending Coefficients 4000054h 2 W BLDY Brightness (Fade-In/Out) Coefficient 4000056h - - Not used |
4000060h 2 R/W SOUND1CNT_L Channel 1 Sweep register (NR10) 4000062h 2 R/W SOUND1CNT_H Channel 1 Duty/Length/Envelope (NR11, NR12) 4000064h 2 R/W SOUND1CNT_X Channel 1 Frequency/Control (NR13, NR14) 4000066h - - Not used 4000068h 2 R/W SOUND2CNT_L Channel 2 Duty/Length/Envelope (NR21, NR22) 400006Ah - - Not used 400006Ch 2 R/W SOUND2CNT_H Channel 2 Frequency/Control (NR23, NR24) 400006Eh - - Not used 4000070h 2 R/W SOUND3CNT_L Channel 3 Stop/Wave RAM select (NR30) 4000072h 2 R/W SOUND3CNT_H Channel 3 Length/Volume (NR31, NR32) 4000074h 2 R/W SOUND3CNT_X Channel 3 Frequency/Control (NR33, NR34) 4000076h - - Not used 4000078h 2 R/W SOUND4CNT_L Channel 4 Length/Envelope (NR41, NR42) 400007Ah - - Not used 400007Ch 2 R/W SOUND4CNT_H Channel 4 Frequency/Control (NR43, NR44) 400007Eh - - Not used 4000080h 2 R/W SOUNDCNT_L Control Stereo/Volume/Enable (NR50, NR51) 4000082h 2 R/W SOUNDCNT_H Control Mixing/DMA Control 4000084h 2 R/W SOUNDCNT_X Control Sound on/off (NR52) 4000086h - - Not used 4000088h 2 BIOS SOUNDBIAS Sound PWM Control 400008Ah .. - - Not used 4000090h 2x10h R/W WAVE_RAM Channel 3 Wave Pattern RAM (2 banks!!) 40000A0h 4 W FIFO_A Channel A FIFO, Data 0-3 40000A4h 4 W FIFO_B Channel B FIFO, Data 0-3 40000A8h - - Not used |
40000B0h 4 W DMA0SAD DMA 0 Source Address 40000B4h 4 W DMA0DAD DMA 0 Destination Address 40000B8h 2 W DMA0CNT_L DMA 0 Word Count 40000BAh 2 R/W DMA0CNT_H DMA 0 Control 40000BCh 4 W DMA1SAD DMA 1 Source Address 40000C0h 4 W DMA1DAD DMA 1 Destination Address 40000C4h 2 W DMA1CNT_L DMA 1 Word Count 40000C6h 2 R/W DMA1CNT_H DMA 1 Control 40000C8h 4 W DMA2SAD DMA 2 Source Address 40000CCh 4 W DMA2DAD DMA 2 Destination Address 40000D0h 2 W DMA2CNT_L DMA 2 Word Count 40000D2h 2 R/W DMA2CNT_H DMA 2 Control 40000D4h 4 W DMA3SAD DMA 3 Source Address 40000D8h 4 W DMA3DAD DMA 3 Destination Address 40000DCh 2 W DMA3CNT_L DMA 3 Word Count 40000DEh 2 R/W DMA3CNT_H DMA 3 Control 40000E0h - - Not used |
4000100h 2 R/W TM0CNT_L Timer 0 Counter/Reload 4000102h 2 R/W TM0CNT_H Timer 0 Control 4000104h 2 R/W TM1CNT_L Timer 1 Counter/Reload 4000106h 2 R/W TM1CNT_H Timer 1 Control 4000108h 2 R/W TM2CNT_L Timer 2 Counter/Reload 400010Ah 2 R/W TM2CNT_H Timer 2 Control 400010Ch 2 R/W TM3CNT_L Timer 3 Counter/Reload 400010Eh 2 R/W TM3CNT_H Timer 3 Control 4000110h - - Not used |
4000120h 4 R/W SIODATA32 SIO Data (Normal-32bit Mode) (shared with below!) 4000120h 2 R/W SIOMULTI0 SIO Data 0 (Parent) (Multi-Player Mode) 4000122h 2 R/W SIOMULTI1 SIO Data 1 (1st Child) (Multi-Player Mode) 4000124h 2 R/W SIOMULTI2 SIO Data 2 (2nd Child) (Multi-Player Mode) 4000126h 2 R/W SIOMULTI3 SIO Data 3 (3rd Child) (Multi-Player Mode) 4000128h 2 R/W SIOCNT SIO Control Register 400012Ah 2 R/W SIOMLT_SEND SIO Data (Local of Multi-Player) (shared below) 400012Ah 2 R/W SIODATA8 SIO Data (Normal-8bit and UART Mode) 400012Ch - - Not used |
4000130h 2 R KEYINPUT Key Status 4000132h 2 R/W KEYCNT Key Interrupt Control |
4000134h 2 R/W RCNT SIO Mode Select/General Purpose Data 4000136h - - IR Ancient - Infrared Register (Prototypes only) 4000138h - - Not used 4000140h 2 R/W JOYCNT SIO JOY Bus Control 4000142h - - Not used 4000150h 4 R/W JOY_RECV SIO JOY Bus Receive Data 4000154h 4 R/W JOY_TRANS SIO JOY Bus Transmit Data 4000158h 2 R/? JOYSTAT SIO JOY Bus Receive Status 400015Ah - - Not used |
4000200h 2 R/W IE Interrupt Enable Register 4000202h 2 R/W IF Interrupt Request Flags / IRQ Acknowledge 4000204h 2 R/W WAITCNT Game Pak Waitstate Control 4000206h - - Not used 4000208h 2 R/W IME Interrupt Master Enable Register 400020Ah - - Not used 4000300h 1 R/W POSTFLG Undocumented - Post Boot Flag 4000301h 1 W HALTCNT Undocumented - Power Down Control 4000302h - - Not used 4000410h ? ? ? Undocumented - Purpose Unknown / Bug ??? 0FFh 4000411h - - Not used 4000800h 4 R/W ? Undocumented - Internal Memory Control (R/W) 4000804h - - Not used 4xx0800h 4 R/W ? Mirrors of 4000800h (repeated each 64K) |
| GBA LCD Video Controller |
| LCD I/O Display Control |
Bit Expl. 0-2 BG Mode (0-5=Video Mode 0-5, 6-7=Prohibited) 3 Reserved / CGB Mode (0=GBA, 1=CGB; can be set only by BIOS opcodes) 4 Display Frame Select (0-1=Frame 0-1) (for BG Modes 4,5 only) 5 H-Blank Interval Free (1=Allow access to OAM during H-Blank) 6 OBJ Character VRAM Mapping (0=Two dimensional, 1=One dimensional) 7 Forced Blank (1=Allow FAST access to VRAM,Palette,OAM) 8 Screen Display BG0 (0=Off, 1=On) 9 Screen Display BG1 (0=Off, 1=On) 10 Screen Display BG2 (0=Off, 1=On) 11 Screen Display BG3 (0=Off, 1=On) 12 Screen Display OBJ (0=Off, 1=On) 13 Window 0 Display Flag (0=Off, 1=On) 14 Window 1 Display Flag (0=Off, 1=On) 15 OBJ Window Display Flag (0=Off, 1=On) |
Mode Rot/Scal Layers Size Tiles Colors Features 0 No 0123 256x256..512x515 1024 16/16..256/1 SFMABP 1 Mixed 012- (BG0,BG1 as above Mode 0, BG2 as below Mode 2) 2 Yes --23 128x128..1024x1024 256 256/1 S-MABP 3 Yes --2- 240x160 1 32768 --MABP 4 Yes --2- 240x160 2 256/1 --MABP 5 Yes --2- 160x128 2 32768 --MABP |
Bit Expl. 0 Green Swap (0=Normal, 1=Swap) 1-15 Not used |
| LCD I/O Interrupts and Status |
Bit Expl. 0 V-Blank flag (Read only) (1=VBlank) (set in line 160..226; not 227) 1 H-Blank flag (Read only) (1=HBlank) (toggled in all lines, 0..227) 2 V-Counter flag (Read only) (1=Match) (set in selected line) 3 V-Blank IRQ Enable (1=Enable) 4 H-Blank IRQ Enable (1=Enable) 5 V-Counter IRQ Enable (1=Enable) 6-7 Not used 8-15 V-Count Setting (LYC) (0..227) |
Bit Expl. 0-7 Current scanline (LY) (0..227) 8-15 Not Used |
| LCD I/O BG Control |
Bit Expl. 0-1 BG Priority (0-3, 0=Highest) 2-3 Character Base Block (0-3, in units of 16 KBytes) (=BG Tile Data) 4-5 Not used (must be zero) 6 Mosaic (0=Disable, 1=Enable) 7 Colors/Palettes (0=16/16, 1=256/1) 8-12 Screen Base Block (0-31, in units of 2 KBytes) (=BG Map Data) 13 Display Area Overflow (0=Transparent, 1=Wraparound; BG2CNT/BG3CNT only) 14-15 Screen Size (0-3) |
Value Text Mode Rotation/Scaling Mode 0 256x256 (2K) 128x128 (256 bytes) 1 512x256 (4K) 256x256 (1K) 2 256x512 (4K) 512x512 (4K) 3 512x512 (8K) 1024x1024 (16K) |
| LCD I/O BG Scrolling |
Bit Expl. 0-8 Offset (0-511) 9-15 Not used |
| LCD I/O BG Rotation/Scaling |
Bit Expl. 0-7 Fractional portion (8 bits) 8-26 Integer portion (19 bits) 27 Sign (1 bit) 28-31 Not used |
Bit Expl. 0-7 Fractional portion (8 bits) 8-14 Integer portion (7 bits) 15 Sign (1 bit) |
Rotation Center X and Y Coordinates (x0,y0) Rotation Angle (alpha) Magnification X and Y Values (xMag,yMag) |
A = Cos (alpha) / xMag ;distance moved in direction x, same line B = Sin (alpha) / xMag ;distance moved in direction x, next line C = Sin (alpha) / yMag ;distance moved in direction y, same line D = Cos (alpha) / yMag ;distance moved in direction y, next line |
x0,y0 Rotation Center x1,y1 Old Position of a pixel (before rotation/scaling) x2,y2 New position of above pixel (after rotation scaling) A,B,C,D BG2PA-BG2PD Parameters (as calculated above) |
x2 = A(x1-x0) + B(y1-y0) + x0 y2 = C(x1-x0) + D(y1-y0) + y0 |
| LCD I/O Window Feature |
Bit Expl. 0-7 X2, Rightmost coordinate of window, plus 1 8-15 X1, Leftmost coordinate of window |
Bit Expl. 0-7 Y2, Bottom-most coordinate of window, plus 1 8-15 Y1, Top-most coordinate of window |
Bit Expl. 0-3 Window 0 BG0-BG3 Enable Bits (0=No Display, 1=Display) 4 Window 0 OBJ Enable Bit (0=No Display, 1=Display) 5 Window 0 Color Special Effect (0=Disable, 1=Enable) 6-7 Not used 8-11 Window 1 BG0-BG3 Enable Bits (0=No Display, 1=Display) 12 Window 1 OBJ Enable Bit (0=No Display, 1=Display) 13 Window 1 Color Special Effect (0=Disable, 1=Enable) 14-15 Not used |
Bit Expl. 0-3 Outside BG0-BG3 Enable Bits (0=No Display, 1=Display) 4 Outside OBJ Enable Bit (0=No Display, 1=Display) 5 Outside Color Special Effect (0=Disable, 1=Enable) 6-7 Not used 8-11 OBJ Window BG0-BG3 Enable Bits (0=No Display, 1=Display) 12 OBJ Window OBJ Enable Bit (0=No Display, 1=Display) 13 OBJ Window Color Special Effect (0=Disable, 1=Enable) 14-15 Not used |
| LCD I/O Mosaic Function |
Bit Expl. 0-3 BG Mosaic H-Size (minus 1) 4-7 BG Mosaic V-Size (minus 1) 8-11 OBJ Mosaic H-Size (minus 1) 12-15 OBJ Mosaic V-Size (minus 1) |
| LCD I/O Color Special Effects |
Bit Expl.
0 BG0 1st Target Pixel (Background 0)
1 BG1 1st Target Pixel (Background 1)
2 BG2 1st Target Pixel (Background 2)
3 BG3 1st Target Pixel (Background 3)
4 OBJ 1st Target Pixel (Top-most OBJ pixel)
5 BD 1st Target Pixel (Backdrop)
6-7 Color Special Effect (0-3, see below)
0 = None (Special effects disabled)
1 = Alpha Blending (1st+2nd Target mixed)
2 = Brightness Increase (1st Target becomes whiter)
3 = Brightness Decrease (1st Target becomes blacker)
8 BG0 2nd Target Pixel (Background 0)
9 BG1 2nd Target Pixel (Background 1)
10 BG2 2nd Target Pixel (Background 2)
11 BG3 2nd Target Pixel (Background 3)
12 OBJ 2nd Target Pixel (Top-most OBJ pixel)
13 BD 2nd Target Pixel (Backdrop)
14-15 Not used
|
Bit Expl. 0-4 EVA Coefficient (1st Target) (0..16 = 0/16..16/16, 17..31=16/16) 5-7 Not used 8-12 EVB Coefficient (2nd Target) (0..16 = 0/16..16/16, 17..31=16/16) 13-15 Not used |
I = MIN ( 31, I1st*EVA + I2nd*EVB ) |
Bit Expl. 0-4 EVY Coefficient (Brightness) (0..16 = 0/16..16/16, 17..31=16/16) 5-15 Not used |
I = I1st + (31-I1st)*EVY ;For Brightness Increase I = I1st - (I1st)*EVY ;For Brightness Decrease |
| LCD VRAM Overview |
06000000-0600FFFF 64 KBytes shared for BG Map and Tiles 06010000-06017FFF 32 KBytes OBJ Tiles |
Item Depth Required Memory One Tile 4bit 20h bytes One Tile 8bit 40h bytes 1024 Tiles 4bit 8000h (32K) 1024 Tiles 8bit 10000h (64K) - excluding some bytes for BG map BG Map 32x32 800h (2K) BG Map 64x64 2000h (8K) |
Item Depth Required Memory One Tile 8bit 40h bytes 256 Tiles 8bit 4000h (16K) BG Map 16x16 100h bytes BG Map 128x128 4000h (16K) |
06000000-06013FFF 80 KBytes Frame 0 buffer (only 75K actually used) 06014000-06017FFF 16 KBytes OBJ Tiles |
06000000-06009FFF 40 KBytes Frame 0 buffer (only 37.5K used in Mode 4) 0600A000-06013FFF 40 KBytes Frame 1 buffer (only 37.5K used in Mode 4) 06014000-06017FFF 16 KBytes OBJ Tiles |
| LCD VRAM Character Data |
| LCD VRAM BG Screen Data Format (BG Map) |
Bit Expl.
0-9 Tile Number (0-1023) (a bit less in 256 color mode, because
there'd be otherwise no room for the bg map)
10 Horizontal Flip (0=Normal, 1=Mirrored)
11 Vertical Flip (0=Normal, 1=Mirrored)
12-15 Palette Number (0-15) (Not used in 256 color/1 palette mode)
|
Bit Expl. 0-7 Tile Number (0-255) |
| LCD VRAM Bitmap BG Modes |
Bit Expl. 0-4 Red Intensity (0-31) 5-9 Green Intensity (0-31) 10-14 Blue Intensity (0-31) 15 Not used |
| LCD OBJ - Overview |
1210 (=304*4-6) If "H-Blank Interval Free" bit in DISPCNT register is 0 954 (=240*4-6) If "H-Blank Interval Free" bit in DISPCNT register is 1 |
Cycles per <n> Pixels OBJ Type OBJ Type Screen Pixel Range n*1 cycles Normal OBJs 8..64 pixels 10+n*2 cycles Rotation/Scaling OBJs 8..64 pixels (area clipped) 10+n*2 cycles Rotation/Scaling OBJs 16..128 pixels (double size) |
| LCD OBJ - OAM Attributes |
Bit Expl.
0-7 Y-Coordinate (0-255)
8 Rotation/Scaling Flag (0=Off, 1=On)
When Rotation/Scaling used (Attribute 0, bit 8 set):
9 Double-Size Flag (0=Normal, 1=Double)
When Rotation/Scaling not used (Attribute 0, bit 8 cleared):
9 OBJ Disable (0=Normal, 1=Not displayed)
10-11 OBJ Mode (0=Normal, 1=Semi-Transparent, 2=OBJ Window, 3=Prohibited)
12 OBJ Mosaic (0=Off, 1=On)
13 Colors/Palettes (0=16/16, 1=256/1)
14-15 OBJ Shape (0=Square,1=Horizontal,2=Vertical,3=Prohibited)
|
Bit Expl.
0-8 X-Coordinate (0-511)
When Rotation/Scaling used (Attribute 0, bit 8 set):
9-13 Rotation/Scaling Parameter Selection (0-31)
(Selects one of the 32 Rotation/Scaling Parameters that
can be defined in OAM, for details read next chapter.)
When Rotation/Scaling not used (Attribute 0, bit 8 cleared):
9-11 Not used
12 Horizontal Flip (0=Normal, 1=Mirrored)
13 Vertical Flip (0=Normal, 1=Mirrored)
14-15 OBJ Size (0..3, depends on OBJ Shape, see Attr 0)
Size Square Horizontal Vertical
0 8x8 16x8 8x16
1 16x16 32x8 8x32
2 32x32 32x16 16x32
3 64x64 64x32 32x64
|
Bit Expl. 0-9 Character Name (0-1023=Tile Number) 10-11 Priority relative to BG (0-3; 0=Highest) 12-15 Palette Number (0-15) (Not used in 256 color/1 palette mode) |
OBJ No. 0 with Priority relative to BG=1 ;hi OBJ prio, lo BG prio OBJ No. 1 with Priority relative to BG=0 ;lo OBJ prio, hi BG prio |
| LCD OBJ - OAM Rotation/Scaling Parameters |
1st Group - PA=07000006, PB=0700000E, PC=07000016, PD=0700001E 2nd Group - PA=07000026, PB=0700002E, PC=07000036, PD=0700003E etc. |
| LCD OBJ - VRAM Character (Tile) Mapping |
| LCD Color Palettes |
05000000-050001FF - BG Palette RAM (512 bytes, 256 colors) 05000200-050003FF - OBJ Palette RAM (512 bytes, 256 colors) |
Bit Expl. 0-4 Red Intensity (0-31) 5-9 Green Intensity (0-31) 10-14 Blue Intensity (0-31) 15 Not used |
| LCD Dimensions and Timings |
Visible 240 dots, 57.221 us, 960 cycles - 78% of h-time H-Blanking 68 dots, 16.212 us, 272 cycles - 22% of h-time Total 308 dots, 73.433 us, 1232 cycles - ca. 13.620 kHz |
Visible (*) 160 lines, 11.749 ms, 197120 cycles - 70% of v-time V-Blanking 68 lines, 4.994 ms, 83776 cycles - 30% of v-time Total 228 lines, 16.743 ms, 280896 cycles - ca. 59.737 Hz |
| GBA Sound Controller |
| GBA Sound Channel 1 - Tone & Sweep |
Bit Expl. 0-2 R/W Number of sweep shift (n=0-7) 3 R/W Sweep Frequency Direction (0=Increase, 1=Decrease) 4-6 R/W Sweep Time; units of 7.8ms (0-7, min=7.8ms, max=54.7ms) 7-15 - Not used |
X(t) = X(t-1) +/- X(t-1)/2^n |
Bit Expl. 0-5 W Sound length; units of (64-n)/256s (0-63) 6-7 R/W Wave Pattern Duty (0-3, see below) 8-10 R/W Envelope Step-Time; units of n/64s (1-7, 0=No Envelope) 11 R/W Envelope Direction (0=Decrease, 1=Increase) 12-15 R/W Initial Volume of envelope (1-15, 0=No Sound) |
0: 12.5% ( -_______-_______-_______ ) 1: 25% ( --______--______--______ ) 2: 50% ( ----____----____----____ ) (normal) 3: 75% ( ------__------__------__ ) |
Bit Expl. 0-10 W Frequency; 131072/(2048-n)Hz (0-2047) 11-13 - Not used 14 R/W Length Flag (1=Stop output when length in NR11 expires) 15 W Initial (1=Restart Sound) 16-31 - Not used |
| GBA Sound Channel 2 - Tone |
| GBA Sound Channel 3 - Wave Output |
Bit Expl. 0-4 - Not used 5 R/W Wave RAM Dimension (0=One bank/32 digits, 1=Two banks/64 digits) 6 R/W Wave RAM Bank Number (0-1, see below) 7 R/W Sound Channel 3 Off (0=Stop, 1=Playback) 8-15 - Not used |
Bit Expl. 0-7 W Sound length; units of (256-n)/256s (0-255) 8-12 - Not used. 13-14 R/W Sound Volume (0=Mute/Zero, 1=100%, 2=50%, 3=25%) 15 R/W Force Volume (0=Use above, 1=Force 75% regardless of above) |
Bit Expl. 0-10 W Sample Rate; 2097152/(2048-n) Hz (0-2047) 11-13 - Not used 14 R/W Length Flag (1=Stop output when length in NR31 expires) 15 W Initial (1=Restart Sound) 16-31 - Not used |
Wave RAM, single bank 32 digits Tone Frequency FFFFFFFFFFFFFFFF0000000000000000 65536/(2048-n) Hz FFFFFFFF00000000FFFFFFFF00000000 131072/(2048-n) Hz FFFF0000FFFF0000FFFF0000FFFF0000 262144/(2048-n) Hz FF00FF00FF00FF00FF00FF00FF00FF00 524288/(2048-n) Hz F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0 1048576/(2048-n) Hz |
| GBA Sound Channel 4 - Noise |
Bit Expl. 0-5 W Sound length; units of (64-n)/256s (0-63) 6-7 - Not used 8-10 R/W Envelope Step-Time; units of n/64s (1-7, 0=No Envelope) 11 R/W Envelope Direction (0=Decrease, 1=Increase) 12-15 R/W Initial Volume of envelope (1-15, 0=No Sound) 16-31 - Not used |
Bit Expl. 0-2 R/W Dividing Ratio of Frequencies (r) 3 R/W Counter Step/Width (0=15 bits, 1=7 bits) 4-7 R/W Shift Clock Frequency (s) 8-13 - Not used 14 R/W Length Flag (1=Stop output when length in NR41 expires) 15 W Initial (1=Restart Sound) 16-31 - Not used |
7bit: X=X SHR 1, IF carry THEN Out=HIGH, X=X XOR 60h ELSE Out=LOW 15bit: X=X SHR 1, IF carry THEN Out=HIGH, X=X XOR 6000h ELSE Out=LOW |
| GBA Sound Channel A and B - DMA Sound |
If Timer overflows then
Move 8bit data from FIFO to sound circuit.
If FIFO contains only 4 x 32bits (16 bytes) then
Request more data per DMA
Receive 4 x 32bit (16 bytes) per DMA
Endif
Endif
|
| GBA Sound Control Registers |
Bit Expl. 0-2 Sound 1-4 Master Volume RIGHT (0-7) 3 Not used 4-6 Sound 1-4 Master Volume LEFT (0-7) 7 Not used 8-11 Sound 1-4 Enable Flags RIGHT (each Bit 8-11, 0=Disable, 1=Enable) 12-15 Sound 1-4 Enable Flags LEFT (each Bit 12-15, 0=Disable, 1=Enable) |
Bit Expl. 0-1 Sound # 1-4 Volume (0=25%, 1=50%, 2=100%, 3=Prohibited) 2 DMA Sound A Volume (0=50%, 1=100%) 3 DMA Sound B Volume (0=50%, 1=100%) 4-7 Not used 8 DMA Sound A Enable RIGHT (0=Disable, 1=Enable) 9 DMA Sound A Enable LEFT (0=Disable, 1=Enable) 10 DMA Sound A Timer Select (0=Timer 0, 1=Timer 1) 11 DMA Sound A Reset FIFO (1=Reset) 12 DMA Sound B Enable RIGHT (0=Disable, 1=Enable) 13 DMA Sound B Enable LEFT (0=Disable, 1=Enable) 14 DMA Sound B Timer Select (0=Timer 0, 1=Timer 1) 15 DMA Sound B Reset FIFO (1=Reset) |
Bit Expl. 0 Sound 1 ON flag (Read Only) 1 Sound 2 ON flag (Read Only) 2 Sound 3 ON flag (Read Only) 3 Sound 4 ON flag (Read Only) 4-6 Not used 7 PSG/FIFO Master Enable (0=Disable, 1=Enable) (Read/Write) 8-31 Not used |
Bit Expl. 0-9 Bias Level (Default=200h, converting signed samples into unsigned) 10-13 Not used 14-15 Amplitude Resolution/Sampling Cycle (Default=0, see below) 16-31 Not used |
0 9bit / 32.768kHz (Default, best for DMA channels A,B) 1 8bit / 65.536kHz 2 7bit / 131.072kHz 3 6bit / 262.144kHz (Best for PSG channels 1-4) |
| GBA Comparison of CGB and GBA Sound |
| GBA Timers |
Bit Expl. 0-1 Prescaler Selection (0=F/1, 1=F/64, 2=F/256, 3=F/1024) 2 Count-up Timing (0=Normal, 1=See below) 3-5 Not used 6 Timer IRQ Enable (0=Disable, 1=IRQ on Timer overflow) 7 Timer Start/Stop (0=Stop, 1=Operate) 8-15 Not used |
| GBA DMA Transfers |
Bit Expl.
0-4 Not used
5-6 Dest Addr Control (0=Increment,1=Decrement,2=Fixed,3=Increment/Reload)
7-8 Source Adr Control (0=Increment,1=Decrement,2=Fixed,3=Prohibited)
9 DMA Repeat (0=Off, 1=On) (Must be zero if Bit 11 set)
10 DMA Transfer Type (0=16bit, 1=32bit)
11 Game Pak DRQ - DMA3 only - (0=Normal, 1=DRQ <from> Game Pak, DMA3)
12-13 DMA Start Timing (0=Immediately, 1=VBlank, 2=HBlank, 3=Special)
The 'Special' setting (Start Timing=3) depends on the DMA channel:
DMA0=Prohibited, DMA1/DMA2=Sound FIFO, DMA3=Video Capture
14 IRQ upon end of Word Count (0=Disable, 1=Enable)
15 DMA Enable (0=Off, 1=On)
|
2N+2(n-1)S+xI |
| GBA Communication Ports |
| SIO Normal Mode |
Bit Expl. 0-3 Undocumented (current SC,SD,SI,SO state, as for General Purpose mode) 4-8 Not used (Should be 0, bits are read/write-able though) 9-13 Not used (Always 0, read only) 14 Not used (Should be 0, bit is read/write-able though) 15 Must be zero (0) for Normal/Multiplayer/UART modes |
Bit Expl. 0 Shift Clock (SC) (0=External, 1=Internal) 1 Internal Shift Clock (0=256KHz, 1=2MHz) 2 SI State (opponents SO) (0=Low, 1=High/None) --- (Read Only) 3 SO during inactivity (0=Low, 1=High) (applied ONLY when Bit7=0) 4-6 Not used (Read only, always 0 ?) 7 Start Bit (0=Inactive/Ready, 1=Start/Active) 8-11 Not used (R/W, should be 0) 12 Transfer Length (0=8bit, 1=32bit) 13 Must be "0" for Normal Mode 14 IRQ Enable (0=Disable, 1=Want IRQ upon completion) 15 Not used (Read only, always 0) |
(Expl. Old SO=LOW kept output until 1st clock bit received). (Expl. New SO=HIGH is automatically output at transfer completion). |
Step Sender 1st Recipient 2nd Recipient Transfer 1: DATA #0 --> UNDEF --> UNDEF --> Transfer 2: DATA #1 --> DATA #0 --> UNDEF --> Transfer 3: DATA #2 --> DATA #1 --> DATA #0 --> Transfer 4: DATA #3 --> DATA #2 --> DATA #1 --> |
| SIO Multi-Player Mode |
Bit Expl. 0-3 Undocumented (current SC,SD,SI,SO state, as for General Purpose mode) 4-8 Not used (Should be 0, bits are read/write-able though) 9-13 Not used (Always 0, read only) 14 Not used (Should be 0, bit is read/write-able though) 15 Must be zero (0) for Normal/Multiplayer/UART modes |
Bit Expl. 0-1 Baud Rate (0-3: 9600,38400,57600,115200 bps) 2 SI-Terminal (0=Parent, 1=Child) (Read Only) 3 SD-Terminal (0=Bad connection, 1=All GBAs Ready) (Read Only) 4-5 Multi-Player ID (0=Parent, 1-3=1st-3rd child) (Read Only) 6 Multi-Player Error (0=Normal, 1=Error) (Read Only) 7 Start/Busy Bit (0=Inactive, 1=Start/Busy) (Read Only for Slaves) 8-11 Not used (R/W, should be 0) 12 Must be "0" for Multi-Player mode 13 Must be "1" for Multi-Player mode 14 IRQ Enable (0=Disable, 1=Want IRQ upon completion) 15 Not used (Read only, always 0) |
GBAs Bits Delays Timeout 1 18 None Yes 2 36 1 Yes 3 54 2 Yes 4 72 3 None |
| SIO UART Mode |
Bit Expl. 0-3 Undocumented (current SC,SD,SI,SO state, as for General Purpose mode) 4-8 Not used (Should be 0, bits are read/write-able though) 9-13 Not used (Always 0, read only) 14 Not used (Should be 0, bit is read/write-able though) 15 Must be zero (0) for Normal/Multiplayer/UART modes |
Bit Expl. 0-1 Baud Rate (0-3: 9600,38400,57600,115200 bps) 2 CTS Flag (0=Send always/blindly, 1=Send only when SC=LOW) 3 Parity Control (0=Even, 1=Odd) 4 Send Data Flag (0=Not Full, 1=Full) (Read Only) 5 Receive Data Flag (0=Not Empty, 1=Empty) (Read Only) 6 Error Flag (0=No Error, 1=Error) (Read Only) 7 Data Length (0=7bits, 1=8bits) 8 FIFO Enable Flag (0=Disable, 1=Enable) 9 Parity Enable Flag (0=Disable, 1=Enable) 10 Send Enable Flag (0=Disable, 1=Enable) 11 Receive Enable Flag (0=Disable, 1=Enable) 12 Must be "1" for UART mode 13 Must be "1" for UART mode 14 IRQ Enable (0=Disable, 1=IRQ when any Bit 4/5/6 become set) 15 Not used (Read only, always 0) |
| SIO JOY BUS Mode |
Bit Expl. 0-3 Undocumented (current SC,SD,SI,SO state, as for General Purpose mode) 4-8 Not used (Should be 0, bits are read/write-able though) 9-13 Not used (Always 0, read only) 14 Must be "1" for JOY BUS Mode 15 Must be "1" for JOY BUS Mode |
Bit Expl. 0 Device Reset Flag (Command FFh) (Read/Acknowledge) 1 Receive Complete Flag (Command 14h or 15h?) (Read/Acknowledge) 2 Send Complete Flag (Command 15h or 14h?) (Read/Acknowledge) 3-5 Not used 6 IRQ when receiving a Device Reset Command (0=Disable, 1=Enable) 7-15 Not used |
Bit Expl. 0 Not used 1 Receive Status Flag (0=Remote GBA is/was receiving) (Read Only?) 2 Not used 3 Send Status Flag (1=Remote GBA is/was sending) (Read Only?) 4-5 General Purpose Flag (Not assigned, may be used for whatever purpose) 6-15 Not used |
Receive FFh (Command) Send 00h (GBA Type number LSB (or MSB?)) Send 04h (GBA Type number MSB (or LSB?)) Send XXh (lower 8bits of SIOSTAT register) |
Receive 00h (Command) Send 00h (GBA Type number LSB (or MSB?)) Send 04h (GBA Type number MSB (or LSB?)) Send XXh (lower 8bits of SIOSTAT register) |
Receive 15h (Command) Receive XXh (Lower 8bits of JOY_RECV_L) Receive XXh (Upper 8bits of JOY_RECV_L) Receive XXh (Lower 8bits of JOY_RECV_H) Receive XXh (Upper 8bits of JOY_RECV_H) Send XXh (lower 8bits of SIOSTAT register) |
Receive 14h (Command) Send XXh (Lower 8bits of JOY_TRANS_L) Send XXh (Upper 8bits of JOY_TRANS_L) Send XXh (Lower 8bits of JOY_TRANS_H) Send XXh (Upper 8bits of JOY_TRANS_H) Send XXh (lower 8bits of SIOSTAT register) |
| SIO General-Purpose Mode |
Bit Expl. 0 SC Data Bit (0=Low, 1=High) 1 SD Data Bit (0=Low, 1=High) 2 SI Data Bit (0=Low, 1=High) 3 SO Data Bit (0=Low, 1=High) 4 SC Direction (0=Input, 1=Output) 5 SD Direction (0=Input, 1=Output) 6 SI Direction (0=Input, 1=Output, but see below) 7 SO Direction (0=Input, 1=Output) 8 SI Interrupt Enable (0=Disable, 1=Enable) 9-13 Not used 14 Must be "0" for General-Purpose Mode 15 Must be "1" for General-Purpose or JOYBUS Mode |
| SIO Control Registers Summary |
R.15 R.14 S.13 S.12 Mode 0 x 0 0 Normal 8bit 0 x 0 1 Normal 32bit 0 x 1 0 Multiplay 16bit 0 x 1 1 UART (RS232) 1 0 x x General Purpose 1 1 x x JOY BUS |
Bit 0 1 2 3 4 5 6 7 8 9 10 11 Normal Master Rate SI/In SO/Out - - - Start - - - - Multi Baud Baud SI/In SD/In ID# Err Start - - - - UART Baud Baud CTS Parity S R Err Bits FIFO Parity Send Recv |
| GBA Infrared Communication |
Bit Expl. 0 Transmission Data (0=LED Off, 1=LED On) 1 READ Enable (0=Disable, 1=Enable) 2 Reception Data (0=None, 1=Signal received) (Read only) 3 AMP Operation (0=Off, 1=On) 4 IRQ Enable Flag (0=Disable, 1=Enable) 5-15 Not used |